All games will be played on the default settings, unless otherwise specified, below.
All macros available via the in-game controller configuration menu are allowed.
Hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden.
Accidentally pausing the game at any time during the fight will force you to forfeit the round.
Any player using “Random Select” to pick their character, must “Random Select” again if they win the match, provided that there is no way to pick a certain character in the random box.
You must provide your own controller for games played on all systems.
Brook Converters are allowed.
Cronus Max Plus and Titan One converters are banned.
All wireless controllers other than the DualShock4 and WiiU Pro Controller are banned.
DualShock4 players that don’t unpair their controller right after the match, are subject to disqualification.
XBOX One wireless controllers are allowed to be used only with a USB cable, and no batteries or battery pack in the controller.
Nintendo 3DS, 2DS, or WiiU gamepad are not allowed.
Removing the battery or otherwise disabling these controllers is NOT OK. You may not use these controllers under any circumstances.
3rd party controllers which pair to a dongle like the MadCatz controllers are fine.
There is no coaching during any tournament match beyond pools.
There is a maximum of 60 seconds allowed between games in a set.

Cash prizes for individual games are determined by the number of entrants multiplied by the game fee. So a tournament with 100 players and a game fee of $10 will result in $1000 in the pot divided by the respective percentage.
The percentage breakdown per game are listed by game specific rules.

Street Fighter V
Game version: US PlayStation 4
Game Settings: Versus Mode, 99 Seconds, 2/3 Rounds, 2/3 Games, No Handicap
The top 8 competitors will play 3/5 Matches.
Legacy Controller Mode is banned.
Training Stage and the Beach stage are not tournament legal. We will be using death bracket system for on site registrations. All on site entrants will be placed in the same pool with no seeding. Prize Breakdown: 1st: 70% 2nd: 20% 3rd: 10% Additional CPT Bonus: 1st: $7,000 2nd: $3,000 3rd: $1,500 4th: $1,000 5th & 6th: $750 7th & 8th: $500

Ultimate Marvel vs Capcom 3
Game version: US Playstation 4
Game Settings: 99 Seconds, 3/5 Games, Default Handicap, Default Damage
You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, dead body infinites, etc.
Winner must keep exact same team (including assists), but may switch order of assists via loading screen.
Galactus is banned in tournament play.
No multiple characters are allowed on the same team. Prize Breakdown: 1st: 70% 2nd: 20% 3rd: 10%

The King of Fighters XIV
Game version: US Playstation 4
Game Settings: Team VS, 60 seconds, no handicaps
All matches are best 2 out of 3 games
Winner's Finals, Loser's Finals, and Grand Finals are best 3 out of 5 games
Winner must keep same team, Loser can switch teams Prize Breakdown: 1st: 70% 2nd: 20% 3rd: 10%

Pokken Tournament
Game version: US Nintendo WiiU
Game Settings: LAN Mode, Skill=Off, 2/3 Rounds, 2/3 Games, Stadium Only
Loser of last match may change fighter Pokemon
Both players may change assist sets and cheer type between matches Prize Breakdown: 1st: 50% 2nd: 25% 3rd: 15% 4th: 10%

Super Smash Bros Melee
Game version: US Nintendo GameCube
Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, 2/3 Games
Starter stages: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land. Counter-pick stages: Pokemon Stadium.
Wobbling is legal. Freezing and infinite stalling are not legal.
First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
Following stages decided by winner banning one stage from all stages and then loser choosing.
Any matches that are best of five, there are no stage bans.
Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
You may not choose a stage you have already won on unless mutually agreed to. Prize Breakdown: 1st: 50% 2nd: 25% 3rd: 15% 4th: 10%

Super Smash Bros for WiiU

Stock and time are set to 2 stocks and 6 minutes.
Items are set to off.
Damage ratio is set to 1.0
Custom Fighters & Custom Moves are set to off.
Amiibos are not allowed.
All DLC characters are allowed.
Patch version 1.1.6 will be used.
Mii Fighters are legal. Each setup will have 1­1­1­1 Mii Brawlers/Swordsmen/Gunners available for use (Using Default A-F standard size Miis provided on console). No other specials for Mii Fighters will be allowed. Players are not allowed to transfer existing Miis to a setup.


Starter Stages
Battlefield / Dreamland *
Final Destination / Specific Stated Omegas Legal**

* Treated as Battlefield in striking phase. If Battlefield is struck, Dream Land 64 is also struck and vice-versa.
** Treated as Final Destination in striking phase. If Final Destination is struck, Omega Stages are struck and vice versa. You may only choose the following Omega Stages: Suzaku Castle, Wily Castle, and Midgar.

Counterpick Stages
Town & City
If Battlefield is banned, Dreamland is turn is banned as well. Both stages treated as one and the same. The same goes for Final Destination and Omegas.

C. Additional Rules

Stage Striking: Players engage in a battle of Rock Paper Scissor best of 1. Winner strikes the first stage. Loser then strikes the next two stages. Winner strikes the last one effectively choosing the first stage they play on. (1-2-1)
Stage Bans: During the stage ban phase, the player who won the previous game may ban 1 stage from either the Starter or Counterpick lists.
During a 3/5 you are allowed one stage ban after you win a game. Your ban can change if you were to win another game.
SD Clause: On the onset of a SD KO move initiated, the winner is decided by the results screen. In the case of Sudden Death the winner is the initiator of of the SD KO.
In event of a timeout, the player/team with the most stocks & least percentage wins.
After each match: Winner announces stage ban (1)
Loser chooses counter-pick stage
Winner chooses their character
Loser chooses their character
Prize Breakdown: 1st: 50% 2nd: 25% 3rd: 15% 4th: 10%